WHAT IS
3D RAD?
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EXPORTING TO .X, LIGHTWAVE TIPS

Using D-Storm exporter plug-in

  • Download the D-Storm exporter plug-in here.


  • The plug-in can be accessed from both the Modeler and the Layout. You must access it from the Layout (Layout -> Plugins -> Generic Plugins) to export bone-animated (skinned) meshes.


  • The following are settings that will allow you to properly export your models to 3D Rad:








  • If you are exporting a mesh with bones, all vertexes in the mesh must be assigned to at least one bone, even if they constitute a part of the mesh that isn't animated.


  • Units in Lightwave match units in 3D Rad. One meter in Lightwave will be one meter in 3D Rad's virtual space.


  • Meshes tend to export to smaller files if you merge all vertices that are at the same location or very close to one another. In Lightwave (Modeler) you can merge points by pressing M.


  • Exporting will be more stable if your meshes are already triangulated, before executing the plug-in. In Lightwave (Modeler) you can triangulate by pressing Shift+T. For maximum robustness, in the D-Storm plug-in export panel, make sure the 'Triangulate All of Polygons' setting is unchecked, for meshes that are completely triangulated already.