Verify faces orientation!


Collision-detection works only for the front side of surfaces.

The front face for geometry created with the default material is white. Backfaces (ignored by collision detection) are darker.

  • Because I want collisions for the inner side of the room, in this case I have to flip wall and floor faces.


  • When all faces are correctly oriented, you can export the 3d model (the current layer) as a Static RigidBody.

    Note that only the geometry in the current layer is exported. The original room model (hidden and in another layer) is not exported.


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