Verify faces orientation!
Collision-detection works only for the front side of surfaces.
The front face for geometry created with the default material is white.
Backfaces (ignored by collision detection) are darker.
Because I want collisions for the inner side of the room,
in this case I have to flip wall and floor faces.
When all faces are correctly oriented, you can export
the 3d model (the current layer) as a Static RigidBody .
Note that only the geometry in the current layer is exported.
The original room model (hidden and in another layer) is not exported.
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