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Author Topic: Complete patheditor (create complex paths directly on terrain)  (Read 12318 times)

n_iron

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #15 on: August 22, 2009, 09:26:04 AM »
Hi thanks shad for this great resource.

I have posted a project that uses the character object who will follows around any path created using your editors data.

n_iron
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xnasorcerer

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #16 on: August 29, 2009, 03:00:42 PM »
Can we create paths using several HighwayConstructionKit objects?
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shadmar

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #17 on: August 29, 2009, 03:14:44 PM »
Not sure, maybe with some modifications, you need to be able to pick all highway sections.
Anyway it wouldn't be dynamic since you can add a highway section at anytime and you need to link it to the script and add it for picking.

EDIT: I missed some posts here

Hi thanks shad for this great resource.

I have posted a project that uses the character object who will follows around any path created using your editors data.

n_iron

This is very nice, I see you don't use path object but read from file and use script (a long one) :)
« Last Edit: August 29, 2009, 03:30:01 PM by shadmar »
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shadmar

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #18 on: August 29, 2009, 03:32:43 PM »
Not sure, maybe with some modifications, you need to be able to pick all highway sections.
Anyway it wouldn't be dynamic since you can add a highway section at anytime and you need to link it to the script and add it for picking.

EDIT: I missed some posts here

Hi thanks shad for this great resource.

I have posted a project that uses the character object who will follows around any path created using your editors data.

n_iron


This is very nice, I see you don't use path object but read from file and use script (a long one) :)

Thank you :)
This is a very fast and elegant way of drawing a path.
Are you working on pathfinding too?
(I'm actualy doing a primitive A* pathfinding... :) )

I think n_iron already did a A* , look here: http://www.3drad.com/forum/index.php?topic=913.0
« Last Edit: August 29, 2009, 03:34:48 PM by shadmar »
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PsychoWeasel9

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #19 on: October 24, 2009, 07:48:31 PM »
All I can say is: It's about time! :D
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Rad Studios

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #20 on: July 30, 2010, 06:25:13 PM »
FINALLY SOMEONE MADE THIS!!!
------------

Rad Studios
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Facujk101

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #21 on: November 11, 2010, 12:07:48 PM »
This project really helps  :)
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Herman Headspace.

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #22 on: February 18, 2012, 09:06:13 PM »
Wow just found this tool by doing a quick search of the forum... really useful item, thanks.
« Last Edit: April 07, 2012, 06:08:42 PM by Herman Headspace. »
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If (Herman(sleep) < 8 )
{((Herman(tolerance) && (Herman(patience)) = 0;}

Herman Headspace.

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #23 on: March 09, 2012, 03:33:14 PM »
I have used the patheditor tool a fair bit now and it's fantastic... I modded my version with a FirstPersonCam object looking down through a clear layer suspended above the terrain for it to walk about on. This makes it possible to edit huge maps with great accuracy.

Cheers Shadmar  this is a really great tool, and I can see from the downloads at least 1200 people agree.  :)
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If (Herman(sleep) < 8 )
{((Herman(tolerance) && (Herman(patience)) = 0;}

dogtorque

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #24 on: March 17, 2012, 07:52:29 PM »
i litteraly almost c***ed my self because this will help me make paths for the ai cars in the racing game im making
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dogsofknowledge

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #25 on: March 18, 2012, 04:57:01 AM »
It helped me a lot!
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Ematicod

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #26 on: April 06, 2012, 11:13:31 PM »
So I was looking around on the 3drad forum, and then I found your "Complex path editor" post. I was all like 'huh, ya right I bet it is buddy...' all sarcastically and then I opened the subject and read what it does. I was so exited, I practically s**t myself. If I ever had to describe this add-on in one word, I couldn't, because it is described in two words. Breathtakingly brilliant. Great work my friend I will download this immediately. It's just what I need for a new project I'm working on. :) :) :)
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shadmar

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #27 on: April 07, 2012, 02:27:48 PM »
It's nice that it's appreciated :)
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Devashish

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #28 on: June 18, 2012, 09:55:09 AM »
how to load back the saved imposters
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Dillon

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Re: Complete patheditor (create complex paths directly on terrain)
« Reply #29 on: June 18, 2012, 09:57:30 AM »
Shadmar, you work too hard. Take a vacation.
(sorry quoting a movie line :D)
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