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Author Topic: 3Drad FX Water Shader Released / DOWLOAD !  (Read 4371 times)

cryptonx

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3Drad FX Water Shader Released / DOWLOAD !
« on: March 23, 2008, 04:30:02 PM »

EDIT : ADDED DOWNLOAD LINK :
EDIT #2 : INSTALLATION FILE FIXED AND NOW POINTS TO 3D RAD , Thanks Tertsi .


http://cryptonx.googlepages.com/3dradresources

Well just like the topic says,
I needed water , and I couldn't wait for another update or some HLSL guru to help us, I just wanted to have a simple reflective water, I 've been trying for hours using different methods with skinmeshes and their default shaders ( That's right I didn't use any external shader ) .

here's the still image :



Anyways I reached this level which i think is very good for a SIMPLE water so far and it only requires very basic stuff, renders great on a 6200 ( 25 fps or so ) .


LOW res video on youtube :

http://www.youtube.com/watch?v=PnE7gg9wtaw

HIGH res video on RS ( 4 mb only ) :
http://cryptonx.googlepages.com/Untitled_0001.wmv

----
please tell me what you think :)
Gift for mike :D
« Last Edit: March 24, 2008, 03:16:09 PM by cryptonx »
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Mike_Hense

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Re: ** MUST SEE ** 3Drad FX Water Shader in action !
« Reply #1 on: March 23, 2008, 04:42:49 PM »
I LIIIIIIKE IT!!!!  ;D  ;D

Gimmme!!!

Seriously... that looks pretty spectacular... hurry up and let me in on the secret  8)

--Mike

« Last Edit: March 23, 2008, 04:45:15 PM by Mike_Hense »
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cryptonx

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Re: ** MUST SEE ** 3Drad FX Water Shader in action !
« Reply #2 on: March 23, 2008, 05:11:57 PM »
Thanks mike ,
the process is very simple but I forgot the .3dr file at the office I will post it tomorrow morning ( its 2:01 am  here ) .

The trick is simply. Make a large plan ( depending on your level area ) in your 3D modeler, Assign a water map for it ( not really needed just to check the  UVs ) tile them accordingly to your level scale ( oceans for example needs more tiles . ) export this simple plane and use it as new skinmesh in 3Drad.

Add a terrain / skybox ( preferably cladenstines skies ) turn on " Visible in Reflections " for both.

Add your newly created Skinmesh ( I called it Water Plane ) .

Now google for a nice water normal map . I used this in my demo  :

http://bp2.blogger.com/_awzb2-vllx8/RvUZ3T22t9I/AAAAAAAAAKI/cy5A2oYv6Po/s400/normalmap.JPG

place the normal map accordingly in your Water Plane folder ( 00_nm.ext I guess )

open the properties for the skinmesh. choose bumpy and glossy or bumpy ... wont matter
Turn on Env mapping ( dont supply a .dds file )
use 0.1 and from 5 to 20 ( according to the fps ur trying to achieve and the number of moving objects in the level ) .

ok now the newly created plane reflects the terrain and skybox but doesn't look like water alot does it ?

ok go back to the dialog , make it spin in the y axis ( around itself ) by 2 .

and use the " Burnout " mode , and check Depth sorting .
click ok , it will look weird I know ... just ignore it for now .

Clone this whole skinmesh , place it just beneath the newly created one by a very very small distance

go inside it , remove burnout use default .. and give it a slower or faster value than 2 in the splin area ( Y axis ) .

go back to your level and test it :D VOILA !

This method is not the best but its the simplest, try experiencing with more values and spins to get a better effect than mine.

The best thing about this process its just needs 2 skinmeshes no code - no lotsa objects .

Of course it could look alot better if we can use animated textures
or Vertex animation ( to make a wavey / noisey water ) .

but for the purpose of having real simple realistic water , its serves :)

one more thing , the Water shader I am talking about is not BLUE , it takes its colors from the skybox and terrain , so its a universal thing that needs no tweaking or so to work.

---------
Hope I made it simple .. Cuz I dunno how to explain myself :D
I am glad you like it , hope you all try better setting and achieve more believable waters

Right now i am gonna work on a cloud/sly system ... not just a skybox , will post results later ;)

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Mike_Hense

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Re: ** MUST SEE ** 3Drad FX Water Shader in action !
« Reply #3 on: March 23, 2008, 05:22:23 PM »
hahahaha... absolutely ingenious!!!

i can't wait to see this first hand...  good work dude...

--Mike

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cryptonx

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Re: ** MUST SEE ** 3Drad FX Water Shader in action !
« Reply #4 on: March 23, 2008, 05:26:46 PM »
hahahaha... absolutely ingenious!!!

i can't wait to see this first hand...  good work dude...

--Mike


Thanks mike :)

Try it and tell me, It's been a while since I offered anything for the community ..lol :)
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3D Rad Developer - Fernando

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Re: ** MUST SEE ** 3Drad FX Water Shader in action !
« Reply #5 on: March 24, 2008, 03:13:17 AM »
Looks GREAT! Thanx for sharing the infomrmation cryptonx  :)

cryptonx

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Re: ** MUST SEE ** 3Drad FX Water Shader in action !
« Reply #6 on: March 24, 2008, 05:11:46 AM »
Looks GREAT! Thanx for sharing the infomrmation cryptonx  :)

hey :) its your tools :D I just used them right :P lol

I've done more tweaking ::

Morning Water :D



Sunset ;)




NOTE : In order to achieve such stunning results, You must use the STUNNING Sky5X by clandestine which are FREE :D
http://www.3drad.com/forum/index.php?topic=640.0

Burnout was too much for Bright scenes , So I used Ghost instead.
Tho there is no video for this one , but I am making a video with the new clouds effect as well ;) gonna post soon .

---

Hope you like'em !
« Last Edit: March 24, 2008, 05:14:52 AM by cryptonx »
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Mike_Hense

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Re: ** MUST SEE ** 3Drad FX Water Shader in action !
« Reply #7 on: March 24, 2008, 05:31:29 AM »
impressive!!!

--Mike
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GamesForGirls

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Re: ** MUST SEE ** 3Drad FX Water Shader in action !
« Reply #8 on: March 24, 2008, 08:01:20 AM »
Wowee!  Thanks for the info - going to give it a try!
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cryptonx

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Re: 3Drad FX Water Shader Released / DOWLOAD !
« Reply #9 on: March 24, 2008, 10:35:33 AM »
you welcome
download and try
http://cryptonx.googlepages.com/3dradresources


This will install :

1 Object in your skinmesh folder ( and then follow the instructions I provided here )

2 Projects

 - A Sample Demo Project ( Where the video and screenshots were taken from ) which is ready ( but requires the Sky5X )

- A project that contains a group of 2 Objects just so you can merge them in your project, Don't open these , Just merge them .
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Mike_Hense

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Re: 3Drad FX Water Shader Released / DOWLOAD !
« Reply #10 on: March 24, 2008, 11:34:22 AM »
good man C... you're officially in my will  ;D

getting it now...

--Mike
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3D Rad Developer - Fernando

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Re: 3Drad FX Water Shader Released / DOWLOAD !
« Reply #11 on: March 24, 2008, 12:26:37 PM »
Your demo is very easy to install and understand. Great help for the community!

I think this, with also the beautiful skies by Clandestine and Mic's buggy car, has officially started the dynasty of independent 3D Rad developers  :)

Dark Knight

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Re: 3Drad FX Water Shader Released / DOWLOAD !
« Reply #12 on: March 24, 2008, 12:43:50 PM »
Wow I would love to see a Jetski racing game made on a water like that, just add in some floating sphears to mark the racetrack outline and you're off to the races.
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Tertsi

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Re: 3Drad FX Water Shader Released / DOWLOAD !
« Reply #13 on: March 24, 2008, 01:22:22 PM »
Installer put it default to "3DRad" folder, not to "3D Rad" (with blank)  ;)
Nice Trick!
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cryptonx

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Re: 3Drad FX Water Shader Released / DOWLOAD !
« Reply #14 on: March 24, 2008, 03:12:51 PM »
good man C... you're officially in my will  ;D

getting it now...

--Mike

Anytime mike, Waiting for your review!

Your demo is very easy to install and understand. Great help for the community!

I think this, with also the beautiful skies by Clandestine and Mic's buggy car, has officially started the dynasty of independent 3D Rad developers  :)

Thanks alot Fernando, Its your 3Drad that keep me hooked to the game dev. world :) I also want to see more people create more stuff ... as this trick really Sparked while i was playing with stuff .

Wow I would love to see a Jetski racing game made on a water like that, just add in some floating sphears to mark the racetrack outline and you're off to the races.

:) I am working on a simple cloud system , coupled with a nice particle setting for " wake / splashes " that might do your Jetski racing game very well :D Thanks for stopping by.

Installer put it default to "3DRad" folder, not to "3D Rad" (with blank)  ;)
Nice Trick!

Thanks Alot , Fixed and Uploaded the new one which points to 3D rad now.

---------------------------

I would like to ask the people who tried it to report their graphics cards types and models and the FPS if possible .

Since I tried it on a 6200 ( notebook ) and it was near 25 ...
with my X1950PRO 512 it was a solid 60.

---------------------
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