Now working in Wings3d is simple ..... right click for options, left click to select or execute, click on the middle mouse button to move the camera around. Arrow keys will also help with this. Notice the selection modes at the top .... 3d modeling at its simplest!! A vertex is an address in virtual space, two verticies connected is considered an edge, three or more edges connected is considered a polygon. Wings3d is a box-modeler, it builds closed shapes, so an object with only three verticies, three edges, still has two polygons, one on either side, you won't need to worry about this but fyi ....
So in Object mode, select your cylinder, then right click anywhere in the window and choose rotate, then choose Z, then hit (Tab) and enter "90" and then hit (enter), of course you can just rotate with the mouse but for this lets enter a number. ....