Let's give a exemple, open fragmotion and open andro.
C:\3D Rad\3DRad_res\objects\SkinMesh\data\Andro\000_mesh.x
On the right (sans-titre.jpg) you can see the animation tab (pane) opened.
- It show as a folder opened icon too.
- Default pause is when you animation do nothing.
The 3 following animations are Andro animations can perform in 3d Rad.
- AnimationSet_wave can be clicked. It iwll show Andro stangind. At the bottom of the screen, click play (triangle). You see Andro waving.
- I let you discover the 2 others.
From there we can load a 3d model, Fragmotion can import multiple model format. Make sure they are unrigged (no bones) and no animation.
From there you can go in the animation pane.
Right click on Animation, New, Animation (Sans titre1.JPG) to duplicate you "default pose" animation.
You can create like that, as many animations you want.
Then with fragmotion you put bones and animate it. See here
http://www.fragmosoft.com/fragMOTION/Help/Tutorials/Animating.htmlAt the end you save (export) it as 000_mesh.x and follow the usual importation procedure in 3dRad for skinmesh.
http://www.3drad.com/importing.htm#1 also
http://www.3drad.com/forum/index.php?topic=1753.0You probably will need to resize, or slow down your new skinmesh. That part is handle with 3dRad.
By default 3d Rad will play only the first animation, but with the SkinMeshBoneControlDemo.3dr (build-in 3d rad) it is possible to play different animations. It can be modified also to use your animation as a character that can be controlled by your keyboard or joystick. So when you press up arrow your character execute the walkcycle, back perform the moonwalk and so on, according to your multiple animations you have created with fragmotion.