Add the character's mesh (SkinMesh object)


  • The spherical RigidBody is only used for collision detection and physics.

    I'm going to make it invisible and use, for the character aspect, a SkinMesh object instead.


  • This will allow me to control the character more easily.


  • << Previous page

    Next page >>

    Please allow some time for the movie above to load. If you can't see the video after a reasonable delay, please click here. Note that this clip has no audio.