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SystemShaders1_shx
3D RAD ADDON


SystemShaders1_shx v1.09 (2.65 Mb) - This addon is freeware. To install, click the Download button and then select Run when prompted. You may also have to authorize the installation, depending on your Windows security settings.

Description
21 system shaders, specmap, cel, lightmap, glowmap, rim and terrain shaders.

Minimum requirements
3D Rad v6.49 plus skinmesh patch

Features
History
=======
1.09 - Added, Alpha, mirrorUV and emissive factor
1.08 - Fixed transparency issues when envmap is greater than 1
1.07 - Added spcular map shaders and rimlight/reflect shaders, UVW animation on all shaders
1.06 - 1.06 - Changes to support SpotLights
1.05 - Added rgb2tx shaders.
1.04 - Fixed Vegetation shader not showing correct on multiple textures
1.03 - PointLight not illuminating lightmap when sun is black, fixed,
added 0015_user_bumpy_glossy_tile and 0025_user_vegetation
1.02
- Pointlight not illuminating diffuse texture when sun is black, fixed,
All shaders are compiled HLSL and are instant on selection.
1.01 - ViewVec not properly calculated, fixed.
1.00 - First release


Main features
=============
- Adjustable default shaders and more
- Specmap
- Rimlight and rim reflection.
- Glowmap
- Lightmap
- Cel with outline
- Terrain shaders rgb2tx mapping.
- Vegetation shader (no culling, alphatest)

Supports all lightmodes : fog, sunlight, 4 pointlights, envmaps on non
bumpy.

Optional settings include
=========================
- Repeating UV via skinmesh dialog (ALL shaders)
- Setting Bump Amplitude via skinmesh dialog (ALL bump shaders)
- Adjust texture color via script (ALL shaders)
- Adjust glossiness via script, all gloss shaders.
- Adjust outline thickness via skinmesh dialog (Cel Shader only)
- UVW animation (all shaders)

For more info:
http://www.3drad.com/forum/index.php?topic=5001.0

Usage
After installation, in 3D Rad, you can access the shaders from Skinmesh dialog.