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SolidBoard


You can use this object to prevent characters and moving objects from going through your own scenery meshes.

This object is a simple board you can use as a module to build complex structures.

Runtime, the board is an invisible barrier for all objects that are linked to it in the Object List.

As an example, imagine you want to implement collision detection for a mesh like the following.



Simply add a few SolidBoard objects to your project, place them where you have the floor and the walls and link them to all objects you want to react on collisions with the boards.

You link objects together in the Object List (left side of 3D Rad main screen), by selecting an object and then checking the other objects you want to link to it.



Note: only one side of the board is active for collision detection. In the Virtual Editor, the active side is red. The opposite, inactive side is white.

The size of the board, available in several fixed dimesions as small as 0.5 x 0.5 meters and as big as 100 x 100 meters can be set on the property dialog for the object.



The remaining controls are common to all objects.
They are explained here.