In this movie you see how I use a SkinMesh to provide a visual aspect to a car layout (CarLayout01).
The advantage, over using built-in rendering functionality you may find in other objects, is that SkinMesh
is much more flexible and can achieve far better rendering results.
NOTE: the finished truck model is not included to the SkinMesh installation file.
It is used here as an example only, for this movie.
The original 3d model is by Gamesterart and can be found at Turbosquid.com.
Note that the physics layout isn't exactly the same vehicle as the Gamesterart model, but it is a good approximation
and this will suffice to guarantee accurate collision detection and physics, as you will see.
Please allow some time for the movie above to load. If you can't see the video after a reasonable delay, please
click here. Note that this clip has no audio.