The obstacle avoidance algorithm can be reversed and work as targeting instead.
Other A.I. modes are also supported, like Chase (drive towards the closest target,
but try to avoid direct collisions with it) and Flee (drive away from objects still
following the specified path if possible).
Note that, you can switch between these artificial intelligence modes run-time too,
by controlling the CarAI object with other objects or a Script.
This allows you to implement, for example, A.I. cars that, at times, just forget about the race
and try to ram into other cars for the fun of it.
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